EDISON Game Studio
One identity.
Every version.
A small studio building systems-first games about the people inside the machine. Hand-drawn crews, honest mechanics, and no interest in making the same game twice.
01In production
Warhullworking title
The tank is the weapon; the crew is the game.
Tank-crew tactics in a partitioned world at war. You do not drive the tank - you run the four people inside it, and every second you spend is a second you do not have.
02The foundry
Ore in one end.
Nothing leaves until it works.
- 01
Ore from the toy box
The ore is the game we wanted at nine and never got - a machine with people inside it, and rules you could see. We still play with toys.
- 02
What the melt costs
Big projects announce the alloy and ship the ore. Every melt throws slag; when we cut a feature, we name it in the dev log with the reason.
- 03
Entertainment tools
They work in the hand or they do not. Nothing here is announced before it runs in a build. We have shipped nothing yet, so hold us to that.
03The games
Four in the shop
- In production
Warhullworking title
The tank is the weapon; the crew is the game.
Tank-crew tactics in a partitioned world at war. You do not drive the tank - you run the four people inside it, and every second you spend is a second you do not have.
- Unannounced
Postrider
Not announced yet.
In early development. Nothing to show and nothing to promise.
- Unannounced
Old Habits
Not announced yet.
In early development. Nothing to show and nothing to promise.
- Unannounced
Genevore
Not announced yet.
In early development. Nothing to show and nothing to promise.
3 of the four are unannounced. Those pages say exactly that.








